![]() Loretta, Knight of the Haligtree (staggered only).Hoarah Loux, Warrior (high resistance, staggered only).Grafted Scion (low resistance, staggered only).Godfrey, First Elden Lord (Golden Shade) (staggered only).God-devouring Serpent / Rykard, Lord of Blasphemy (staggered only).Crucible Knight (high resistance and staggered only).Raya Lucarian Sorcerer (Staggered only).Lesser Red Wolf of Radagon (Staggered only).Ancestral Follower Shaman (high resistance, staggered only). ![]() Note: In case of Sleep it may also mean, that filling the Sleep bar only staggers the enemy for few seconds, even if it is not difficult to apply. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect. The following Enemies, NPC, Invaders and Bosses are resistant to the Sleep effect. Juvenile Scholar present during Rennala, Queen of the Full Moon boss battle (1st phase).Godskin-type enemies ( Apostle, Noble, Duo, Spirit encounter).The following Enemies, NPC, Invaders and Bosses are weak to the Sleep effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect. Sleep drains the FP by (Max FP * 0.1) + 30.Players inflicted with sleep by other players are stunned for roughly 1 second.Other players cannot be riposted when put to sleep, but it does give enough time to get in a charged R2 in most cases.Focus can be improved by adding points into Mind. The Sleep effect can be mitigated by raising your Focus.In mid-animation of falling asleep they shake their head and return to combat.Enemy falls asleep until they are hit for max 60 seconds. They are immobile in this state and can be riposted.In PvE, triggering sleep may have one of 2 effects:.The Sleep status is useful for avoiding difficult encounters or putting enemies in a vulnerable state and allowing for a Critical Attack which deals Critical Damage. The Sleep effect puts a target to sleep, rendering them unable to move or attack. Once the sleep meter is filled, the effect is triggered and the target is put to sleep, rendering them vulnerable to a Critical Attack. ![]() Sleep is a status effect that builds up through repeated application of the effect. Sleep is inflicted via various means including Weapons, Skills, and Consumables. Both players and enemies can have varying resistances to a given Status Effect. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Sleep is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. ![]()
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